Fixed Divine Vengeance bonus, so it gives extra 2d6 damage against undead, and not some random value between 2-12.
Increased duration of Divine Might and Divine Vengeance feats for one round, to compensate for inability to attack in same round when those abilities are activated.
Fixed an issue that was causing Vampiric Regeneration to work intermittently.
Concentration check for Warlock invocations is now DC10+DamageDealt+SpellLevel.
Casting invisibility will now make the affected character silent, as well as invisible.
Fixed an issue that was causing you to damage your own party members, on Normal difficulty setting, with AOE spells.
Warlock Invocations are now properly marked as somantic in the spells.2da file.
Fixed Shroud of Flame, so it is properly set as Evocation spell (not Transmutation).
Fixed Mind Fog, so it is properly set as Enchantment spell (not Illusion).
Fixed Magic Fang and Greater Magic Fang spells, so they are properly set as Transmutations (not Conjurations).
The Missing File error message, when attempting to connect to a server, now reports the file that is missing.
Players possessing their familiars will no longer lock up when transitioned by a DM.
Fixed an issue that was causing servers to crash when a polymorphed character would attempt to transition.
(*)Fixed the ActionCastSpellAtLocation() script so that the nDomainLevel parameter is in the right place.
Hook points should now appear properly in the toolset.
The UI Atlas system has been removed so that UI objects that are not 1:1 will no longer appear blurred.
Fixed an issue that was causing enemies to remain highlighted if they died while being highlighted.
Players can no longer remove the last living party member from the party.
Fixed an issue that was causing the "Character has too many feats" error message to display when attempting to cross-class a level 5 sorceror with a level of Cleric with the Earth or War domain.
Also, they will work on enemies if placed with Set Trap skill
Fixed Gas Traps, so they won't try to apply poison on same target multiple times.
Fixed Fatal and Epic Sonic Traps, so they don't injure neutrals.
Fixed Fire and Sonic Traps, so they work on enemies when placed with Set Trap skill.
Fixed improved versions of Alchemist's Fire, so they give correct damage bonus, when applied to weapon, and not just extra 1d4 fire damage.
#Neverwinter nights online beta Patch#
Here we go:Įnglish BETA Patch Notes - As of April 7, 2009 Obsidian's v1.23 patch for Neverwinter Nights 2 must be getting close, as Rob McGinnis has posted the beta patch notes on the official forums.